The coverage was all over the place, the passing odd at times and the ease in running the ball - for both User/CPU were troubling.
Cane and I quickly realized that there were going to be changes needed. The main focus here was to see how the game played with the previous sliders and go from there. I think the game improved a lot, but also maintained the strengths of what is making this year’s Madden an incredible experience.
What an exciting couple of days it’s been with the patch update coming through. Thanks as always, take care, and stay tuned. I hope you all are enjoying Madden 23 as much as I am. I will provide a summary of my thoughts and explain any changes overall. The write-ups take too long, and the rate I test there can be times where the quick turnaround means removing massive (what feels like) amounts of text within the same day. This year I will not go into as much detail as before. I am still not sure which is my preference, but I can say that the sliders have been tested with each type.
I think the skill-based passing system is and incredible addition to the game as well. So again, from a slider perspective, I have no complaints. The good thing is each of those areas are still impactful enough that it was worth time researching and testing. For the start of this year's title, I've taken an approach that has worked well, which is adjust threshold first, then penalties, then gameplay sliders. I want the game look like the game seen on TV, and less about what is seen in MUT. From a slider perspective, I am seeing slider values make an impact in crucial areas, and some slider values not making much of an impact.Īs always, I focus on animations because that is the confirmation of the logic I am pursuing. I am seeing great interactions throughout the field, unpredictable QB play, logical decision making and some more penalties called than previous years. Each year, we just have to hope for iterations of our favorite titles to start to get it - and hope that the base they have is good enough to build off of.įocus of the Sliders: The base of Madden 23 is a really positive one for me. I use sliders as the guide towards the balance of what I want vs what I have to sacrifice to get there. Many believe that sliders do little to impact the games, and that very well could be true in regards to what that individual wants fixed. Sliders do that, and have done so for years. If there is an issue, or something that needs slight improvement, I am a big believer if giving the user the power to address it.
Background: Even though the game is presented to us in a certain fashion and vision, does not mean that we have to accept it in that state.